This year's Teaquinox Faire is heating up in this worker placement game, and as a contestant, you have four days to prove to the world that your kettle has the mettle to win!
Description:
In Tea Witches, tea vendors from across the land must summon and serve lines of witches in order to gain their loyalty, all while sending out magical TeaPups to entice Celebri-Teas and find ways to further enhance their prestige. By growing their loyal fan base, upgrading their hut to maximize service, and collecting all the right tips and toppings they can prove that their tea reigns supreme. Completing tea orders, attracting celebrities, earning money, and upgrading your tea hut will earn players prestige, and at the end of the fourth day, the player with the most prestige will be declared the greatest tea witch of the Teaquinox Faire!
This year's Teaquinox Faire is heating up in this worker placement game, and as a contestant, you have four days to prove to the world that your kettle has the mettle to win!
Description:
In Tea Witches, tea vendors from across the land must summon and serve lines of witches in order to gain their loyalty, all while sending out magical TeaPups to entice Celebri-Teas and find ways to further enhance their prestige. By growing their loyal fan base, upgrading their hut to maximize service, and collecting all the right tips and toppings they can prove that their tea reigns supreme. Completing tea orders, attracting celebrities, earning money, and upgrading your tea hut will earn players prestige, and at the end of the fourth day, the player with the most prestige will be declared the greatest tea witch of the Teaquinox Faire!
This year's Teaquinox Faire is heating up in this worker placement game, and as a contestant, you have four days to prove to the world that your kettle has the mettle to win!
Description:
In Tea Witches, tea vendors from across the land must summon and serve lines of witches in order to gain their loyalty, all while sending out magical TeaPups to entice Celebri-Teas and find ways to further enhance their prestige. By growing their loyal fan base, upgrading their hut to maximize service, and collecting all the right tips and toppings they can prove that their tea reigns supreme. Completing tea orders, attracting celebrities, earning money, and upgrading your tea hut will earn players prestige, and at the end of the fourth day, the player with the most prestige will be declared the greatest tea witch of the Teaquinox Faire!
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.