Join us to learn how to play the classic game. 5 players to each board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout Gen Con including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present on Sunday to claim prizes given away.
Join us to learn how to play the classic game. 5 players to each board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout Gen Con including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present on Sunday to claim prizes given away.
Join us to learn how to play the classic game. 5 players to each board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout Gen Con including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present on Sunday to claim prizes given away.
Join us to learn how to play the classic game. 5 players to each board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout Gen Con including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present on Sunday to claim prizes given away.
Join us to learn how to play the classic game. 5 players to each board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout Gen Con including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present on Sunday to claim prizes given away.
Join us for a casual game of 1 or 2-player teams. Bid for sides. Errata by Larry Harris with set-up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. Or play by the OTB rules, you choose.
This single-elimination tournament is for 1 or 2-player teams. Bid for sides. Errata by Larry Harris with set-up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So consider this when bidding.
This single-elimination tournament is for 1 or 2-player teams. Bid for sides. Errata by Larry Harris with set-up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So consider this when bidding.
This single-elimination tournament is for 1 or 2-player teams. Bid for sides. Errata by Larry Harris with set-up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So consider this when bidding.
This single-elimination tournament is for 1 or 2-player teams. Bid for sides. Errata by Larry Harris with set-up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So consider this when bidding.