All aboard the North Star Express with service to Cincinnati: this train carries more than passengers during the prohibition. Will you make it to your desired final destination?
Description:
Folks, welcome aboard the North Star Express with service from Newport Tennessee to Cincinnati, Ohio. It’s not the fanciest of passenger trains, but she does the job just fine. Along with our passengers, we are hauling four cargo cars with us, so the ride may be a little slow, but we’re sure you’ll enjoy the ride through the beautiful Smoky Mountains.
Ride the rails as we roll into the 1930s somewhere between Newport and Knoxville Tennessee. As the modern era and the past collide in this unofficial LARP inspired by the popular podcast and tabletop game Old Gods of Appalachia by DeepNerd Media and Monte Cook Games. Will you get to your final destination, or will your story go off the rails? The woods and valleys hide secrets, but so does this northbound train as we try to make it out of the shadows and mist of the mountains.
The Vampiric Counsel of Western Michigan's corporate branch is hosting an office party.
Description:
The VCWM is committed to a positive work environment. Considering the recent dip in morale due to The Incident, we will be hosting a party with team building exercises and a small presentation by one of our community leaders. Refreshments to be provided for all participating kindred. However, refreshments will not be provided for ghouls. Bring Your Own Blood Bag. Signed, The Vampiric Counsel of Western Michigan
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we continue our fourth major Chronicle.
Description:
Boston is restless, secrets stirring since the Night of Promise when the Tower finally crumbled to the Sword. What was unleashed, called in blood, finds a city struggling to name its powers, who stands in control. The Sabbat, forsaken by a crusade promised and Regent vanished. The Sept of Cockroach, under new leadership to find an umbra in webs and ruin, whose packs dream of doom approaching, a line of cairns gone dark one by one. The Boston chantry, mismatched traditions in a Technocrat stronghold, seeking allies and answers for mysteries vile and unspeakable. The Union, more powerful than ever, but are their enemies the deviants beyond or the rot within? Above it all, Radio Mythos, the enigmatic signal that knows all whispers it should not. Any Fae who follows its instructions spared the Cold of Winter. Boston cries out for change. It is not satisfied. Not yet.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we continue our fourth major Chronicle.
Description:
Boston is restless, secrets stirring since the Night of Promise when the Tower finally crumbled to the Sword. What was unleashed, called in blood, finds a city struggling to name its powers, who stands in control. The Sabbat, forsaken by a crusade promised and Regent vanished. The Sept of Cockroach, under new leadership to find an umbra in webs and ruin, whose packs dream of doom approaching, a line of cairns gone dark one by one. The Boston chantry, mismatched traditions in a Technocrat stronghold, seeking allies and answers for mysteries vile and unspeakable. The Union, more powerful than ever, but are their enemies the deviants beyond or the rot within? Above it all, Radio Mythos, the enigmatic signal that knows all whispers it should not. Any Fae who follows its instructions spared the Cold of Winter. Boston cries out for change. It is not satisfied. Not yet.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we continue our fourth major Chronicle.
Description:
Boston is restless, secrets stirring since the Night of Promise when the Tower finally crumbled to the Sword. What was unleashed, called in blood, finds a city struggling to name its powers, who stands in control. The Sabbat, forsaken by a crusade promised and Regent vanished. The Sept of Cockroach, under new leadership to find an umbra in webs and ruin, whose packs dream of doom approaching, a line of cairns gone dark one by one. The Boston chantry, mismatched traditions in a Technocrat stronghold, seeking allies and answers for mysteries vile and unspeakable. The Union, more powerful than ever, but are their enemies the deviants beyond or the rot within? Above it all, Radio Mythos, the enigmatic signal that knows all whispers it should not. Any Fae who follows its instructions spared the Cold of Winter. Boston cries out for change. It is not satisfied. Not yet.
The year is 1959, deep in Russia, the event that became known as the Dyatlov Pass incident. A nearby Silverfang Sept needs aid due to the disruption. This is a 2 day event, investigation then action.
The year is 1959, deep in Russia, the event that became known as the Dyatlov Pass incident. A nearby Silverfang Sept needs aid due to the disruption. This is a 2 day event, investigation then action.