Welcome to Riverbend, or at least, whats left. Our little town is not well, and folks are dropping like flies. Survive till morn in this custom story inspired by the popular podcast and tabletop gam
Description:
Welcome to Riverbend, West Virginia - well, at least what - and who - is left of it anyway. The truth is friend, our little town is in a bad way. The crops failed us, the mighty Isla River is more like a creek, and folks are being called home to rest. It aint like we havent faced these disasters before. But this sickness, now we never had such visit our holler and homes before and folk are getting scared; real scared, friend.
Tragedy is never too far from the shadow of the mountain. It waits for it, and it always gets its due.
Step into 1850s Riverbend, West Virginia, in this unofficial LARP inspired by Old Gods of Appalachia. This custom setting will take players through the shadows of the valley, into the heart of the mountain, and into deep woods around Riverbend to discover the secrets of this besotted town always down on its luck.
The Vampiric Counsel of Western Michigan's corporate branch is hosting an office party.
Description:
The VCWM is committed to a positive work environment. Considering the recent dip in morale due to The Incident, we will be hosting a party with team building exercises and a small presentation by one of our community leaders. Refreshments to be provided for all participating kindred. However, refreshments will not be provided for ghouls. Bring Your Own Blood Bag.
Signed, The Vampiric Counsel of Western Michigan
Join Keven Lomax's expedition into the the modern-with-magic midwest to reestablish connections with the towns within a perpetual crystal storm warping tornado alley!
Description:
Within the last decade magic has rushed into the modern world and frankly people still don't know what's going on.
People, governments, and businesses are trying to figure out how to deal with the new "normal" of magic existing. If someone tells you they know what's going on, they're either lying or they've been covering up magic for longer than the public knew about it - and still probably lying.
Still with magic altering the world, opportunity is as available as danger.
Utilizes the Witchgates LARP mechanics and setting, a WIP system noteworthy for easy to use narrative-focused mechanics where players play as witches who use a variety of magical abilities to explore the magical alterations to our reality.
Join Keven Lomax's expedition into the the modern-with-magic midwest to reestablish connections with the towns within a perpetual crystal storm warping tornado alley!
Description:
Within the last decade magic has rushed into the modern world and frankly people still don't know what's going on.
People, governments, and businesses are trying to figure out how to deal with the new "normal" of magic existing. If someone tells you they know what's going on, they're either lying or they've been covering up magic for longer than the public knew about it - and still probably lying.
Still with magic altering the world, opportunity is as available as danger.
Utilizes the Witchgates LARP mechanics and setting, a WIP system noteworthy for easy to use narrative-focused mechanics where players play as witches who use a variety of magical abilities to explore the magical alterations to our reality.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we begin our fourth major Chronicle.
Description:
Within Massachusetts lies supernatural communities, secrets, and conflicts which normal mortal have been unaware of for centuries. The Camarilla once held a death grip over the society of Boston, until being uprooted by the Sabbat in an immense underground operation, which saw a still to this day uneasy truce with the Garou and other shifters. While in Salem, an ages old Cabal of mages has begun reaping the seeds of plans made long ago. Those of the Fae Folk mourn the loss of their beloved, though obtuse, King Meilge who met his end in New Orleans. And as all of these conflicts turn, boil, and move to their conclusions, it all goes monitored, perhaps even manipulated, by the agents of the Technocratic Union.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we begin our fourth major Chronicle.
Description:
Within Massachusetts lies supernatural communities, secrets, and conflicts which normal mortal have been unaware of for centuries. The Camarilla once held a death grip over the society of Boston, until being uprooted by the Sabbat in an immense underground operation, which saw a still to this day uneasy truce with the Garou and other shifters. While in Salem, an ages old Cabal of mages has begun reaping the seeds of plans made long ago. Those of the Fae Folk mourn the loss of their beloved, though obtuse, King Meilge who met his end in New Orleans. And as all of these conflicts turn, boil, and move to their conclusions, it all goes monitored, perhaps even manipulated, by the agents of the Technocratic Union.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we begin our fourth major Chronicle.
Description:
Within Massachusetts lies supernatural communities, secrets, and conflicts which normal mortal have been unaware of for centuries. The Camarilla once held a death grip over the society of Boston, until being uprooted by the Sabbat in an immense underground operation, which saw a still to this day uneasy truce with the Garou and other shifters. While in Salem, an ages old Cabal of mages has begun reaping the seeds of plans made long ago. Those of the Fae Folk mourn the loss of their beloved, though obtuse, King Meilge who met his end in New Orleans. And as all of these conflicts turn, boil, and move to their conclusions, it all goes monitored, perhaps even manipulated, by the agents of the Technocratic Union.