It’s the crossover event of the summer, as three teams of teenage superheroes, in three different eras of Halcyon City, scramble to protect the same brilliant inventor from time traveling villains.
Description:
Join us for a mutli-table, multi-GM Masks-stravaganza. Your young superheroes live in different decades, but you all must protect the same scientist (as a kid, a college student, and an adult) from time-warping attackers.
This five-hour crossover adventure will integrate three tables of Masks. Your characters will have the chance to warp between Halcyon’s City’s past, present, and future as you jump from one table to the next. What kind of hero are you growing up to be?
You are small people who walked into a big war. Your fellowship played a humble, crucial role in the fall of the Doomslord. Now, laden with stories to tell and burdens to bear, you set off for home.
Description:
The game begins after the great war with the Doomslord, and the the stories you tell with determine the details of the adventures you've had and the home to which you return. The game is inspired by the works of J.R. R. Tolkien, especially the melancholy and emotional passages of The Lord of the Rings.
You are aspiring knights, venturing into the wild reaches of the realm on a quest to prove yourselves worthy. What wrongs will you right and lessons will you learn along the way?
Description:
A PbtA game about knightly quests and coming of age, inspired by Arthurian legends, fairy tales, Tamora Pierce's Tortall books, and Magic: The Gathering's plane of Eldraine. The game is in-development from Cloven Pine Games. It uses modular playbooks where each character is created by combining two playbooks that form two halves of a heraldic shield, e.g. The Stag and The Anvil, or The Fox and The Oak.
In this scenario, the Knight-Aspirants are called upon to protect a seaside town from a terrifying apparition—The Drowned Knight. Why has he been dragging villagers off into the mist, and how will he strike next?
You are aspiring knights, venturing into the wild reaches of the realm on a quest to prove yourselves worthy. What wrongs will you right and lessons will you learn along the way?
Description:
A PbtA game about knightly quests and coming of age, inspired by Arthurian legends, fairy tales, Tamora Pierce's Tortall books, and Magic: The Gathering's plane of Eldraine. The game is in-development from Cloven Pine Games. It uses modular playbooks where each character is created by combining two playbooks that form two halves of a heraldic shield, e.g. The Stag and The Anvil, or The Fox and The Oak.
In this scenario, the Knight-Aspirants are called upon to ensure all goes well with a wedding meant to unite two formerly feuding families. As you discover dark secrets and fend off the restless dead, will you still want the wedding to go forward?