In the aftermath of a great battle with Haven, the last pup of the divine Wolf Tribe needs safe passage home to the forests of Fanewick. Can you safeguard them through the wonders and perils ahead?
Description:
The recent Wolf War between Haven and Fanewick had cost a number of lives, mortal and minor divinity alike. There was no true victor. In the aftermath of destruction, you stumbled upon an unlikely survivor of the battlefield: a new Faint Divinity in the form of a wolf named Tasa. You realize this may be the last of the Wolf Tribe, and if you do not help her, her kind will perish from the land forever. The Party chosen by destiny to defend this young god will face challenges deep in the wilds. Pursued by hunters, fanatics, and soldiers from Haven, the Party also needs to protect the young pup from the Withered monstrosities that are rampaging the woods, harsh magical habitats, and competing tribes of Faint Divinities with grudges against the Wolf Tribe… By the warmth of the campfire and the heat of battle, you can count on your new friends to see the quest through to the end.
You're cordially invited to celebrate the engagement of Princess Toadbottom to Prince Nightscale of the Sand Kingdom. Experience a night full of romance,roleplay, hidden agendas, and chaos galore.
Description:
In this special Daggerheart event, you will be transported to a royal masquerade ball featuring lively voiced NPCs, enchanting soundscapes, detailed miniatures, and a seasoned improv GM. But however magical the ambiance is, you come with goals beyond hors d'oeuvres and hobnobbing. This might be your one chance to catch the king’s ear and make your dreams come true. Of course, there’s over a dozen VIPs with goals of their own. Each one pursues their own set schedule as the clock ticks down to midnight, and your intervention could hinder them, help you, or just send the night into absolute madness. With so many character and event combinations, no two games are exactly the same and the masquerade ball you create is a unique experience you’ll never forget! Come in costume if you like, the GM certainly will!
You're cordially invited to celebrate the engagement of Princess Toadbottom to Prince Nightscale of the Sand Kingdom. Experience a night full of romance,roleplay, hidden agendas, and chaos galore.
Description:
In this special Daggerheart event, you will be transported to a royal masquerade ball featuring lively voiced NPCs, enchanting soundscapes, detailed miniatures, and a seasoned improv GM. But however magical the ambiance is, you come with goals beyond hors d'oeuvres and hobnobbing. This might be your one chance to catch the king’s ear and make your dreams come true. Of course, there’s over a dozen VIPs with goals of their own. Each one pursues their own set schedule as the clock ticks down to midnight, and your intervention could hinder them, help you, or just send the night into absolute madness. With so many character and event combinations, no two games are exactly the same and the masquerade ball you create is a unique experience you’ll never forget! Come in costume if you like, the GM certainly will!
The Sablewood Messengers w/ GM Ace (300+ Professional Sessions)
Summary:
You trek through an ancient forest with the King's court sorcerer by carriage, bearing a large, mysterious crate addressed to the Whitefire Arcanist. Ace has hosted over 300 pro sessions on SPG!
Description:
A thrilling introductory adventure for 3–5 players using starting Daggerheart characters! Choose from ready-to-play heroes or craft your own (subject to GM approval). New and veteran players welcome. Journey into the shadowed wilds of Sablewood, where whispered rumors, dangerous paths, and rising corruption threaten fragile settlements. Face tense choices, cinematic combat, and story-driven challenges as you uncover what stalks the forest roads. This adventure highlights Daggerheart’s narrative focus, collaborative storytelling, and dynamic mechanics. It's perfect for learning the system or diving into a new saga. Professional GM experience includes a full-color map, unique minis, character sheets, dice, NPC voices, reference sheets, and immersive visual aids.
The Sablewood Messengers w/ GM Ace (300+ Professional Sessions)
Summary:
You trek through an ancient forest with the King's court sorcerer by carriage, bearing a large, mysterious crate addressed to the Whitefire Arcanist. Ace has hosted over 300 pro sessions on SPG!
Description:
A thrilling introductory adventure for 3–5 players using starting Daggerheart characters! Choose from ready-to-play heroes or craft your own (subject to GM approval). New and veteran players welcome. Journey into the shadowed wilds of Sablewood, where whispered rumors, dangerous paths, and rising corruption threaten fragile settlements. Face tense choices, cinematic combat, and story-driven challenges as you uncover what stalks the forest roads. This adventure highlights Daggerheart’s narrative focus, collaborative storytelling, and dynamic mechanics. It's perfect for learning the system or diving into a new saga. Professional GM experience includes a full-color map, unique minis, character sheets, dice, NPC voices, reference sheets, and immersive visual aids.
The Sablewood Messengers w/ GM Atari (200+ Professional Sessions)
Summary:
You trek through an ancient forest with the King's court sorcerer by carriage, bearing a large, mysterious crate addressed to the Whitefire Arcanist. Atari has hosted over 200 pro sessions on SPG!
Description:
Marlowe Fairwind, the right-hand sorcerer of King Emeris, has gathered her most trusted allies to carry an important package to Hush, a small village within the ancient forest of Sablewood. The crate is large, heavy and sealed with magic, addressed to the Whitefire Arcanist. You’ve been given a map and a carriage, and the promise of reward upon your arrival.
Pre-generated characters will be provided and the rules will be explained during the session. Grab your character, and join this adventure!
The Sablewood Messengers w/ GM Atari (200+ Professional Sessions)
Summary:
You trek through an ancient forest with the King's court sorcerer by carriage, bearing a large, mysterious crate addressed to the Whitefire Arcanist. Atari has hosted over 200 pro sessions on SPG!
Description:
Marlowe Fairwind, the right-hand sorcerer of King Emeris, has gathered her most trusted allies to carry an important package to Hush, a small village within the ancient forest of Sablewood. The crate is large, heavy and sealed with magic, addressed to the Whitefire Arcanist. You’ve been given a map and a carriage, and the promise of reward upon your arrival.
Pre-generated characters will be provided and the rules will be explained during the session. Grab your character, and join this adventure!
The Sablewood Messengers w/ GM Isaac (500+ Professional Sessions)
Summary:
You trek through an ancient forest with the King's court sorcerer by carriage, bearing a large, mysterious crate addressed to the Whitefire Arcanist. Isaac has hosted over 500 pro sessions on SPG!
Description:
Learn all you need to know to get playing the new TTRPG from Darrington Press, the creative team behind Critical Role, the all new Daggerheart! In this one shot adventure, you are tasked with guarding a carriage delivery to a village nobody has heard of, buried deep in the heart of a dark and mysterious forest, the Sablewood. The carriage bears none other than Marlowe Fairwind, the right-hand mage of King Emeris. The most precious cargo, however, is a plain wooden crate with the words "WHITEFIRE ARCANIST" painted on the side. Who is the Whitefire Arcanist? What's in the box? Why is such an important sorcerer traveling into the Sablewood? And why were you invited? Play to find out!
It is quiet through the Echo Vale, save for the sounds of soft rains, the arachnid cargo truck lumbering along Dish Ridge, and the predatory machine Remnants that stalk the caravan.
Description:
Your home of Argent needs regular supply runs, and this time you have been called upon to fulfill your duty. Travelling along the post-apocalyptic landscape, ancient and unfathomable dangers will arrive in the form of metal, electricity, and glass. Under high-caliber wires and the shadows of crumbling steel towers, you must defend your supply vehicle, an octopedal supply truck from older times, or risk irreversible hardship for your community. Medicines, seed stocks, and engineering parts vital to keeping Argent safe are at risk. Road blockages, hostile machines, and the persistent trials will test what you are really made of. And through it all, a hidden menace will chase the party until there is nowhere left to run. So, in this post-apocalyptic sci-fi Daggerheart game, are you made of metal or glass?
When the Iron Collar enslaves a trade village, heroes rise. Chase the slavers, save the innocent, and test your heart in a world that won’t look away.
Description:
When the Iron Collar slavers strike the crossroads village of Waymere, they leave behind ashes, silence, and broken families. Survivors whisper of iron brands, forced marches, and a caravan already vanishing down the old roads. The players take on the roles of heroes drawn into Waymere’s aftermath, whether by duty, conscience, or coincidence. The trail leads through dangerous wilds and hard choices, where every decision weighs freedom against fear. The Iron Collar is ruthless, organized, and unashamed. They are not the only danger waiting along the road. Where Chains Break is a fast-paced Daggerheart one-shot focused on pursuit, consequence, and hope under pressure. Expect tense social encounters, moments of decisive action, and choices that test not just your blades and spells, but your hearts. You may save lives. You may fail. But the world will remember what you chose to do.