Platte AFB is a graveyard for old planes and bad careers, but in August 2001, strange visitors may make it your graveyard too.
Description:
AUGUST 24th, 2001: Welcome to Platte Air Force Base Nebraska, the last stop on your road to a dishonorable discharge. Platte AFB is a graveyard for airplanes and careers. There’s not much here to do but watch the planes rust. Your only respite from the boredom is every Saturday night’s PX Poker Night. With nothing but poor reception of broadcast TV in the offering, everyone joins in this weekly ritual. After all, where else are you going to get a chance to win your commanding officer's paycheck? Only this poker nights is about to take a turn for the bizarre . . . and deadly. Pregenerated characters will be provided.
Someone made a mistake and a green box is compromised, your first opera is an easy one. Clean this mess up and secure the contents of the box
Description:
Delta Green hides in plain sight. Over the years the program has established a small network of green boxes — storage units rented on a perpetual basis by Delta Green to store tools of the trade, dispose of evidence, and sometimes use as black sites.
'Smiles All Around' is a one-shot in which a team of agents is tasked with retiring the last member of a ruined cell. The investigation occurs in an aging concept city: Millennium City.
Description:
'Smiles All Around' is a one-shot that relies on pre-generated characters who have already been inducted into the Program. Character sheets will be available on Roll20 at the time of the game. Links to the Roll20 game and the Google Meet will be communicated through the Event Messaging Tool- make sure you have a Google and Roll20 account before the game! Please be aware that Delta Green is a system that includes themes of horror, violence, and trauma at its core. 'Smiles All Around' will be no exception. This scenario does not explore sexual violence or abuse. There will be an 'X' card system in place which I will explain before the game begins. All players are required to behave respectfully.
'Smiles All Around' is a one-shot in which a team of agents is tasked with retiring the last member of a ruined cell. The investigation occurs in an aging concept city: Millennium City.
Description:
'Smiles All Around' is a one-shot that relies on pre-generated characters who have already been inducted into the Program. Character sheets will be available on Roll20 at the time of the game. Please be aware that Delta Green is a system that includes themes of horror, violence, and trauma at its core. 'Smiles All Around' will be no exception. This scenario does not explore sexual violence or abuse. There will be an 'X' card system in place which I will explain before the game begins. All players are required to behave respectfully.
'Smiles All Around' is a one-shot in which a team of agents is tasked with retiring the last member of a ruined cell. The investigation occurs in an aging concept city: Millennium City.
Description:
'Smiles All Around' is a one-shot that relies on pre-generated characters who have already been inducted into the Program. Character sheets will be available on Roll20 at the time of the game. Please be aware that Delta Green is a system that includes themes of horror, violence, and trauma at its core. 'Smiles All Around' will be no exception. This scenario does not explore sexual violence or abuse. There will be an 'X' card system in place which I will explain before the game begins. All players are required to behave respectfully.
You have been tapped by someone at [REDACTED] due to your “certain specific set of skills”. You are summoned to Tampa,FL to investigate an odd vandalism to a home. Routine stuff, right?
You have been tapped by someone at [REDACTED] due to your “certain specific set of skills”. You are summoned to Tampa,FL to investigate an odd vandalism to a home. Routine stuff, right?
Two college students are brutally killed by what seems to be a wild animal. In a locked room on the third floor. A tragic event? Or have they become The Cost of Doing Business.
Description:
Two college students are found dead in their third-floor dormitory room, apparently torn apart by what seems to be a wild animal. What was the animal, and how did it get in their room? Delta Green discovers that this is not the first such event. It is the third. Now, a team of agents must determine the source of the attacks, before being written off themselves as just The Cost of Doing Business. This starts out as an investigative scenario, but it will turn dangerous very quickly.
'The Grotesque Code' is a one-shot in which agents follow-up on a series of disturbing unboxing videos. The investigation occurs in an aging concept city: Millennium City.
Description:
'The Grotesque Code' is a one-shot that relies on pre-generated characters who have already been inducted into the Program. Character sheets will be available on Roll20 at the time of the game. Links to the Roll20 game and the Google Meet will be communicated through the Event Messaging Tool- make sure you have a Google and Roll20 account before the game! Please be aware that Delta Green is a system that includes themes of horror, violence, and trauma at its core. 'The Grotesque Code' will be no exception. This scenario does not explore sexual violence or abuse. There will be an 'X' card system in place which I will explain before the game begins. All players are required to behave respectfully.