After the fall, when all hell had broken loose, they came! Only a few warriors at first, soon however many sought the prize. Champion of Gamma Dome. 1 player WILL win a free copy of Morton's List
Description:
After the fall of the world when all hell had broken loose, they came. At first it was just a few brave warriors, soon however many more sought the prize. Champion of Gamma Dome. Look among the detritus for hidden surprises, Test energy fields and unknown liquids for strange effects. This event will be using the new D&D Gamma World 4.0 rules from WOTC. Players will roll up random warriors and take each other on to rule the Gamma Dome. Some may join forces but alliances will not, can not last. And because it's Gamma World it will mean zany and chaotic events through out the battle. Bring your lucky dice or get some from a vendor. (WE WILL NOT BE SUPPLYING DICE) Knowledge of D&D 4.0 will be helpful. We will be supplying character sheets, pencils, Gamma World game instruction and fun. One player WILL win a free copy of Morton's List!
Level 1 characters face mischief and mayhem trying to lower some diplomatic tensions between a roving PSH (Pure Strain Human) band of warrior scholars and the local tribe of Hoops.
Somewhere deep within the foul swamps of central Floodia lies a forgotten castle rumored to be an untouched storehouse of Omega tech. If you find it, the rewards are great. But hordes of cannibalistic munchkins, hillbilly gatormen, and even the deadly swamp itself stand in your way. And once you arrive, you will have to contend with the forces of the Wizard of Diz himself. All in all, a normal day for a hard-working mutant of Gamma Terra, right?
Somewhere deep within the foul swamps of central Floodia lies a forgotten castle rumored to be an untouched storehouse of Omega tech. If you find it, the rewards are great. But hordes of cannibalistic munchkins, hillbilly gatormen, and even the deadly swamp itself stand in your way. And once you arrive, you will have to contend with the forces of the Wizard of Diz himself. All in all, a normal day for a hard-working mutant of Gamma Terra, right?
Somewhere deep within the foul swamps of central Floodia lies a forgotten castle rumored to be an untouched storehouse of Omega tech. If you find it, the rewards are great. But hordes of cannibalistic munchkins, hillbilly gatormen, and even the deadly swamp itself stand in your way. And once you arrive, you will have to contend with the forces of the Wizard of Diz himself. All in all, a normal day for a hard-working mutant of Gamma Terra, right?
Your immediate family and friends set out for California to reunite with long lost relatives who have been trapped by a new warlord... can you rescue them before they are executed?...
A band of misfits finds a map to the ancient and mystical Candy Mountain. The group will travel through crater marked plains and across a splintery bridge over a precipice to find out what is in Candy Mountain. What will they find when they arrive? Join the game to find out!
In the year 2112, a small town in the American northwest is under fire from missile robots. Your merry band of mutates have been assigned to go and investigate theses attacks. We will be making characters in the game session itself using the blind roll method. You can bring your own Omega Tech and Alpha Power decks but they are not required.
In the year 2112, a small town in the American northwest is under fire from missile robots. Your merry band of mutates have been assigned to go and investigate theses attacks. We will be making characters in the game session itself using the blind roll method. You can bring your own Omega Tech and Alpha Power decks but they are not required.