A casual Illimat tournament with Campaign: Skyjacks flair. The event will include a teaching game and four rounds of competitive play. You can’t be knocked out, and everyone gets a prize.
Description:
Whether you are a long-time fan of Campaign: Skyjacks and a high-ranking member of the Society of Luminaries, or you have never played this game before, you are enthusiastically welcomed to join. We’ll be playing at least five rounds of Illimat, the classic card game created by Keith Baker, Jenn Ellis, and The Decemberists. Attendees will have a warm-up or teaching game followed by four formal tournament games. Points will be tallied across all four games and the players with the highest scores will be allowed to select top prizes. There will be special rules and cards based on the Campaign: Skyjacks podcast as well as a slate of prizes from our hosts James D’Amato, Jon Taylor, and Jef Aldrich. Top prizes include a one-of-a-kind Skyjacks-themed automatic wristwatch, a vinyl copy of Arne Parrot’s Skyjacks soundtrack, original sets cards, and books from Adams Media.
A modern card game designed by Twogether Studios in collaboration with the Decemberists - I'll explain the rules, teach you to play, and even put on some vibes-appropriate music.
Description:
In Illimat, players Harvest, Stockpile, and Sow cards in accordance with the ever-changing seasons. Players also reveal Luminaries, cards that fundamentally, albeit temporarily, alter gameplay. Event capacity is eight players, for two tables of 4.
A modern card game designed by Twogether Studios in collaboration with the Decemberists - I'll explain the rules, teach you to play, and even put on some vibes-appropriate music.
Description:
In Illimat, players Harvest, Stockpile, and Sow cards in accordance with the ever-changing seasons. Players also reveal Luminaries, cards that fundamentally, albeit temporarily, alter gameplay. Event capacity is eight players, for two tables of 4.
A modern card game designed by Twogether Studios in collaboration with the Decemberists - I'll explain the rules, teach you to play, and even put on some vibes-appropriate music.
Description:
In Illimat, players Harvest, Stockpile, and Sow cards in accordance with the ever-changing seasons. Players also reveal Luminaries, cards that fundamentally, albeit temporarily, alter gameplay. Event capacity is eight players, for two tables of 4.
Play this game with the creators and some of the hosts and players from the One Shot Podcast Network! Rules will be taught and hearts will be broken. Join us!
Description:
Illimat is a modern card game that feels like it’s been around for a century, Whether you’re an experienced member of the Society of Luminaries, a seasoned skyjack, or a novice who’s never heard of the Fool of Winter, this is your opportunity to play a round of Illimat with the creators of the game and some of the hosts and players from the One Shot Podcast Network! Rules will be taught and hearts will be broken. Join us!
The style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents.
Description:
The style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents. But hidden Luminaries and changing seasons can alter your plans. The cloth board is divided into four fields, and the box the game comes in is also a component of the game: it sits in the center of the board and sets the seasons for each field, which affects the actions that can be performed in each field. Turning the box and changing the seasons is a critical part of the strategy of the game.
The style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents.
Description:
The style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents. But hidden Luminaries and changing seasons can alter your plans. The cloth board is divided into four fields, and the box the game comes in is also a component of the game: it sits in the center of the board and sets the seasons for each field, which affects the actions that can be performed in each field. Turning the box and changing the seasons is a critical part of the strategy of the game.
The style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents.
Description:
The style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents. But hidden Luminaries and changing seasons can alter your plans. The cloth board is divided into four fields, and the box the game comes in is also a component of the game: it sits in the center of the board and sets the seasons for each field, which affects the actions that can be performed in each field. Turning the box and changing the seasons is a critical part of the strategy of the game.
The style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents.
Description:
The style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents. But hidden Luminaries and changing seasons can alter your plans. The cloth board is divided into four fields, and the box the game comes in is also a component of the game: it sits in the center of the board and sets the seasons for each field, which affects the actions that can be performed in each field. Turning the box and changing the seasons is a critical part of the strategy of the game.
The style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents.
Description:
The style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents. But hidden Luminaries and changing seasons can alter your plans. The cloth board is divided into four fields, and the box the game comes in is also a component of the game: it sits in the center of the board and sets the seasons for each field, which affects the actions that can be performed in each field. Turning the box and changing the seasons is a critical part of the strategy of the game.