How does a haunted mansion advertise itself online? You and your team will find out as they head into the backwoods of Kentucky to look into the disappearances plaguing the town of Shady Brooks.
Description:
Social media posts and internet advertisements shouldn't be linked to real supernatural events, but isn't it just your luck that is exactly what is currently happening to you and your team. Out of the town of Shady Brooks Kentucky a string of disappearances has been linked to a strange advertisement and presence that seems to be reaching out to the populous at large to come and try a new kind of challenge; staying the night at a haunted house in the murky woods on the outskirts of town to win $50,000 per participant! But something seems hauntingly real surrounding the disappearances in the area. Enjoy finding out in a game using the Monster of the Week rules playset.
How does a haunted mansion advertise itself online? You and your team will find out as they head into the backwoods of Kentucky to look into the disappearances plaguing the town of Shady Brooks.
Description:
Social media posts and internet advertisements shouldn't be linked to real supernatural events, but isn't it just your luck that is exactly what is currently happening to you and your team. Out of the town of Shady Brooks Kentucky a string of disappearances has been linked to a strange advertisement and presence that seems to be reaching out to the populous at large to come and try a new kind of challenge; staying the night at a haunted house in the murky woods on the outskirts of town to win $50,000 per participant! But something seems hauntingly real surrounding the disappearances in the area. Enjoy finding out in a game using the Monster of the Week rules playset.
How does a haunted mansion advertise itself online? You and your team will find out as they head into the backwoods of Kentucky to look into the disappearances plaguing the town of Shady Brooks.
Description:
Social media posts and internet advertisements shouldn't be linked to real supernatural events, but isn't it just your luck that is exactly what is currently happening to you and your team. Out of the town of Shady Brooks Kentucky a string of disappearances has been linked to a strange advertisement and presence that seems to be reaching out to the populous at large to come and try a new kind of challenge; staying the night at a haunted house in the murky woods on the outskirts of town to win $50,000 per participant! But something seems hauntingly real surrounding the disappearances in the area. Enjoy finding out in a game using the Monster of the Week rules playset.
Gas up the Impala, grab your friends, and make your way into the US southwest and the forgotten history of Two Pines that won't stay forgotten. Hunt down the threat & break the town's silence at last.
Description:
The desert southwest is a land of vast skies, near-alien plant life - and when you give the Impala a break to make sure it doesn't overheat, a stillness so quiet it almost makes your ears ring. Your group of hunters is on edge, and none of you can say quite why.
The town of Two Pines twenty miles down this two-lane highway should have a little more life. There'll be townsfolk to chat with while you stretch your legs, snacks for your dwindling supply, gas enough to get you to your next hunt. Maybe there'll be some tourist trap to visit, like an old mine or hot springs or old west kitsch. Maybe you'll be able to truly rest here after so long on the road.
Surely Two Pines won't be as abandoned as the rest of the desert.
Surely the whisper of the wind won't be the loudest thing in town.
Surely the first folks to greet you won't be corpses.
Surely your next hunt hasn't found you.
A strange transmission flashed across your monitor. You know two things. 1. A powerful figure has wormed his way into your network. 2. He needs your help to dig up the supplier of a new drug.
Description:
Your agency has been contacted by a mysterious figure with a request. Meet him at the lighthouse on the edge of town, ensuring no one follows you. There he promises to provide you with the details of his request and all the information you should need in order to ferret out the rodents that are infecting this city with their latest concoction. You will work with other investigators to uncover their whereabouts, disrupt their operations, and do all you can to return home without becoming another corpse floating in the river.
A strange transmission flashed across your monitor. You know two things. 1. A powerful figure has wormed his way into your network. 2. He needs your help to dig up the supplier of a new drug.
Description:
Your agency has been contacted by a mysterious figure with a request. Meet him at the lighthouse on the edge of town, ensuring no one follows you. There he promises to provide you with the details of his request and all the information you should need in order to ferret out the rodents that are infecting this city with their latest concoction. You will work with other investigators to uncover their whereabouts, disrupt their operations, and do all you can to return home without becoming another corpse floating in the river.
While having a meal in a local diner after a long day of travel, a strange mist envelopes the town. Can you and your fellow hunters solve the mystery and escape before you are hunted down?
Description:
You and your fellow hunters have been traveling the country solving mysteries and decide to take a well-deserved break in a small, quiet little town. But this town is anything but peaceful.
We'll spend some time building your characters and setting the tone before jumping into the adventure. Feel free to come with ideas!
If you’re a fan of Buffy, Supernatural, or X Files - then you'll love Monster of the Week. We have 30+ unique scenarios, and your GM will pick one that’s right for your table at character creation.
If you’re a fan of Buffy, Supernatural, or X Files - then you'll love Monster of the Week. We have 30+ unique scenarios, and your GM will pick one that’s right for your table at character creation.