In this colossal civ builder, players lead their historic western civilization. Gain victory points by expanding their population, building cities, trading and developing their knowledge and culture.
Description:
Mega Empires: The West is a strategy board game that covers the development of civilizations through history, from the Stone Age to the Late Iron Age, on a map board that concentrates on the Mediterranean Sea. The players who have best developed their position on the board whilst avoiding making enemies, and defended their civilization against natural or civic calamities and stand the test of time, will eventually gather the most victory points and compete for winning the game.
In this colossal civ builder, players lead their historic western civilization. Gain victory points by expanding their population, building cities, trading and developing their knowledge and culture.
Description:
Mega Empires: The West is a strategy board game that covers the development of civilizations through history, from the Stone Age to the Late Iron Age, on a map board that concentrates on the Mediterranean Sea. The players who have best developed their position on the board whilst avoiding making enemies, and defended their civilization against natural or civic calamities and stand the test of time, will eventually gather the most victory points and compete for winning the game.
In this short version of the colossal civ builder, players lead a historic western civilization. Gain victory pts by expanding the population, building cities, developing their knowledge and culture.
Description:
Mega Empires: The West is a strategy board game that covers the development of civilizations through history, from the Stone Age to the Late Iron Age, on a map board that concentrates on the Mediterranean Sea. The players who have best developed their position on the board whilst avoiding making enemies, and defended their civilization against natural or civic calamities and stand the test of time, will eventually gather the most victory points and compete for winning the game.
Join us in this minimalist dungeon crawler board game in which one or two players delve into a deep dungeon in order to get a mysterious ruby called the Og's Blood.
Description:
The players must choose how to spend their resources to be powerful enough to confront ever more difficult monsters and hazards. Randomly generated levels and encounters make every playthrough a unique experience!
Join us in this minimalist dungeon crawler board game in which one or two players delve into a deep dungeon in order to get a mysterious ruby called the Og's Blood.
Description:
The players must choose how to spend their resources to be powerful enough to confront ever more difficult monsters and hazards. Randomly generated levels and encounters make every playthrough a unique experience!
Join us in this minimalist dungeon crawler board game in which one or two players delve into a deep dungeon in order to get a mysterious ruby called the Og's Blood.
Description:
The players must choose how to spend their resources to be powerful enough to confront ever more difficult monsters and hazards. Randomly generated levels and encounters make every playthrough a unique experience!
Join us in this minimalist dungeon crawler board game in which one or two players delve into a deep dungeon in order to get a mysterious ruby called the Og's Blood.
Description:
The players must choose how to spend their resources to be powerful enough to confront ever more difficult monsters and hazards. Randomly generated levels and encounters make every playthrough a unique experience!
An oversized war game that creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years.
Description:
In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding lead.
An oversized war game that creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years.
Description:
In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding lead.
An oversized war game that creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years.
Description:
In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding lead.