Battles rage across the galaxy between the clones and separatists. You have the lesser job of ferrying Republic corporate executives between planets as they ramp up military production. Your latest passenger, Chazz Heinous, seems gifted at stirring up trouble. Will it be you or someone else who does him harm? Role-playing encouraged, combat inevitable. Seventh-level characters provided.
The Mad Bard combined powerful magic/technology with mediocre talent. He searched the multiverse for the best audiences for his works. Time has passed and now the son has added impertinence and greed to the father’s tools. You are being held for ransom by the Son of Mad Bard! Characters' courage and cunning will be tested along with players' bardic knowledge. Seventh level characters from D&D3.5E, d20 Modern, Star Wars(Saga), and AE provided.
The Mad Bard combined powerful magic/technology with mediocre talent. He searched the multiverse for the best audiences for his works. Time has passed and now the son has added impertinence and greed to the father’s tools. You are being held for ransom by the Son of Mad Bard! Characters' courage and cunning will be tested along with players' bardic knowledge. Seventh level characters from D&D3.5E, d20 Modern, Star Wars(Saga), and AE provided.
The Mad Bard combined powerful magic/technology with mediocre talent. He searched the multiverse for the best audiences for his works. Time has passed and now the son has added impertinence and greed to the father’s tools. You are being held for ransom by the Son of Mad Bard! Characters' courage and cunning will be tested along with players' bardic knowledge. Seventh level characters from D&D3.5E, d20 Modern, Star Wars(Saga), and AE provided.
After surviving an assault by rival Jawa clans, your Clan Shaman has asked your group to investigate the lightsaber found in the ruins of the former clan leaders speeders. Traveling across the Jundland Wastes in search of information may be the least of your worries. Jawas and LEGOs provided.
After surviving an assault by rival Jawa clans, your Clan Shaman has asked your group to investigate the lightsaber found in the ruins of the former clan leaders speeders. Traveling across the Jundland Wastes in search of information may be the least of your worries. Jawas and LEGOs provided.
You recovered Merlin’s artifact and repaired the rip in time. Unfortunately, Morgana escaped. The return trip to Oxford for Sir Flux and friends was uneventful. However, in your 4-day absence, it appears the clerics of Antyb reduced their once fine temple to a one-room shack. Why? How? Roleplaying encouraged, combat inevitable. 9th to 11th level characters provided.
You recovered Merlin’s artifact and repaired the rip in time. Unfortunately, Morgana escaped. The return trip to Oxford for Sir Flux and friends was uneventful. However, in your 4-day absence, it appears the clerics of Antyb reduced their once fine temple to a one-room shack. Why? How? Roleplaying encouraged, combat inevitable. 9th to 11th level characters provided.
You recovered Merlin’s artifact and repaired the rip in time. Unfortunately, Morgana escaped. The return trip to Oxford for Sir Flux and friends was uneventful. However, in your 4-day absence, it appears the clerics of Antyb reduced their once fine temple to a one-room shack. Why? How? Roleplaying encouraged, combat inevitable. 9th to 11th level characters provided.
After an excellent clan gathering, where you swindled, cheated and basically made bantha poodoo out every other clan - again - you are heading back to your sandcrawler to button things up before the approaching sandstorms. Life is good. Wait - was that an explosion?