An undead horde rises from the Boglands. Only one artifact can halt the tide: a massive crystal known as the Heart of Stillwater, hidden deep within the bog.
Description:
Rumors spread of an undead horde rising from the Boglands, led by a necromantic force that grows stronger each night. Only one artifact can halt the tide: a massive swamp grown crystal known as the Heart of Stillwater, hidden deep within the bog. The crystal has awakened — and if the Nighthawks (locally famous adventurers) don’t retrieve it and deliver it to the ritual site before the horde reaches civilization, the entire region will fall. A local druid circle begs the adventurers for help. The relenless horde of undead are already on the move. This adventure uses 5th level pre-generated characters.
An undead horde rises from the Boglands. Only one artifact can halt the tide: a massive crystal known as the Heart of Stillwater, hidden deep within the bog.
Description:
Rumors spread of an undead horde rising from the Boglands, led by a necromantic force that grows stronger each night. Only one artifact can halt the tide: a massive swamp grown crystal known as the Heart of Stillwater, hidden deep within the bog. The crystal has awakened — and if the Nighthawks (locally famous adventurers) don’t retrieve it and deliver it to the ritual site before the horde reaches civilization, the entire region will fall. A local druid circle begs the adventurers for help. The relenless horde of undead are already on the move. This adventure uses 5th level pre-generated characters.
An undead horde rises from the Boglands. Only one artifact can halt the tide: a massive crystal known as the Heart of Stillwater, hidden deep within the bog.
Description:
Rumors spread of an undead horde rising from the Boglands, led by a necromantic force that grows stronger each night. Only one artifact can halt the tide: a massive swamp grown crystal known as the Heart of Stillwater, hidden deep within the bog. The crystal has awakened — and if the Nighthawks (locally famous adventurers) don’t retrieve it and deliver it to the ritual site before the horde reaches civilization, the entire region will fall. A local druid circle begs the adventurers for help. The relenless horde of undead are already on the move. This adventure uses 5th level pre-generated characters.
An undead horde rises from the Boglands. Only one artifact can halt the tide: a massive crystal known as the Heart of Stillwater, hidden deep within the bog.
Description:
Rumors spread of an undead horde rising from the Boglands, led by a necromantic force that grows stronger each night. Only one artifact can halt the tide: a massive swamp grown crystal known as the Heart of Stillwater, hidden deep within the bog. The crystal has awakened — and if the Nighthawks (locally famous adventurers) don’t retrieve it and deliver it to the ritual site before the horde reaches civilization, the entire region will fall. A local druid circle begs the adventurers for help. The relenless horde of undead are already on the move. This adventure uses 5th level pre-generated characters.
An undead horde rises from the Boglands. Only one artifact can halt the tide: a massive crystal known as the Heart of Stillwater, hidden deep within the bog.
Description:
Rumors spread of an undead horde rising from the Boglands, led by a necromantic force that grows stronger each night. Only one artifact can halt the tide: a massive swamp grown crystal known as the Heart of Stillwater, hidden deep within the bog. The crystal has awakened — and if the Nighthawks (locally famous adventurers) don’t retrieve it and deliver it to the ritual site before the horde reaches civilization, the entire region will fall. A local druid circle begs the adventurers for help. The relenless horde of undead are already on the move. This adventure uses 5th level pre-generated characters.
A perilous quest, a mysterious keep, terrible traps, and perplexing puzzles challenge the adventurers in a race against time to recover the stolen Orb of Illumination.
Description:
Light has failed in the underground kingdom of Zephtalio. The Night Hawks, (locally) famous adventurers, are hired to retrieve the Orb of Illumination. The followers of Kelimar, God of Anarchy, have stolen the artifact in an effort to throw the underground kingdom into chaos. Brave a mysterious tower filled with puzzles, traps, and mad cultists in a race against time. Will the party restore the artifact and bring light back to the kingdom?
A perilous quest, a mysterious keep, terrible traps, and perplexing puzzles challenge the adventurers in a race against time to recover the stolen Orb of Illumination.
Description:
Light has failed in the underground kingdom of Zephtalio. The Night Hawks, (locally) famous adventurers, are hired to retrieve the Orb of Illumination. The followers of Kelimar, God of Anarchy, have stolen the artifact in an effort to throw the underground kingdom into chaos. Brave a mysterious tower filled with puzzles, traps, and mad cultists in a race against time. Will the party restore the artifact and bring light back to the kingdom?
A perilous quest, a mysterious keep, terrible traps, and perplexing puzzles challenge the adventurers in a race against time to recover the stolen Orb of Illumination.
Description:
Light has failed in the underground kingdom of Zephtalio. The Night Hawks, (locally) famous adventurers, are hired to retrieve the Orb of Illumination. The followers of Kelimar, God of Anarchy, have stolen the artifact in an effort to throw the underground kingdom into chaos. Brave a mysterious tower filled with puzzles, traps, and mad cultists in a race against time. Will the party restore the artifact and bring light back to the kingdom?
A perilous quest, a mysterious keep, terrible traps, and perplexing puzzles challenge the adventurers in a race against time to recover the stolen Orb of Illumination.
Description:
Light has failed in the underground kingdom of Zephtalio. The Night Hawks, (locally) famous adventurers, are hired to retrieve the Orb of Illumination. The followers of Kelimar, God of Anarchy, have stolen the artifact in an effort to throw the underground kingdom into chaos. Brave a mysterious tower filled with puzzles, traps, and mad cultists in a race against time. Will the party restore the artifact and bring light back to the kingdom?
A perilous quest, a mysterious keep, terrible traps, and perplexing puzzles challenge the adventurers in a race against time to recover the stolen Orb of Illumination.
Description:
Light has failed in the underground kingdom of Zephtalio. The Night Hawks, (locally) famous adventurers, are hired to retrieve the Orb of Illumination. The followers of Kelimar, God of Anarchy, have stolen the artifact in an effort to throw the underground kingdom into chaos. Brave a mysterious tower filled with puzzles, traps, and mad cultists in a race against time. Will the party restore the artifact and bring light back to the kingdom?